The term "reward learning state" is a cognitive learning state that has been seen to be augmented by the use of psychedelics[1]. Typically reward learning refers to a parameter used in computer science called reinforcement learning algorithms. Reinforcement learning is a machine learning paradigm where an agent learns how to interact with an environment to maximize a cumulative reward over time.

In the context of psychedelics, those that take them experience an increased rate at which they can adapt their behavior in response to the feedback they get from actions. In terms of integration and subsequent learning to take advantage of this mechanism it is crucial to strengthen the reward-desired action mechanism.

Here's a more detailed breakdown of the concept:

  1. Reward Signal: In reinforcement learning, an agent takes actions in an environment to achieve certain goals. After each action, the agent receives a reward signal from the environment. This reward indicates the immediate benefit or desirability of the agent's action in that particular state.
  2. Learning Rate: The learning rate, in general, determines the step size of an update in a learning algorithm. In the context of reward learning rate, it specifies how much the agent adjusts its behavior based on the received rewards. A higher learning rate means the agent responds more strongly to each reward, potentially leading to quicker updates, but it could also lead to unstable learning. A lower learning rate makes the agent update its behavior more gradually and cautiously.
  3. Temporal Difference Learning: Many reinforcement learning algorithms, like Q-learning and variants of it, use a technique called temporal difference (TD) learning. TD learning involves updating an estimate of the expected cumulative future rewards based on the difference between the expected rewards and the rewards actually received.

To take advantage of this mechanism and help users learn faster all Psychedelic based courses on this site have been tailored with a gamification system to play to the reward learning state.

References

  1. ↑ Effect of lysergic acid diethylamide (LSD) on reinforcement learning in humans. Psychological Medicine, 1-12. doi:10.1017/S0033291722002963, Kanen, J., Luo, Q., Rostami Kandroodi, M., Cardinal, R., Robbins, T., Nutt, D., . . . Den Ouden, H. (2022). Accessed on 24 August 2023 via https://www.cambridge.org/core/journals/psychological-medicine/article/effect-of-lysergic-acid-diethylamide-lsd-on-reinforcement-learning-in-humans/28E41FEE97D3A8614C77DC54DF501489


Last modified: Wednesday, 23 August 2023, 10:18 PM